- LOD0 (triangles - 136212 / points - 88917)
- LOD1 (triangles - 85020 / points - 62665)
- LOD2 (triangles - 44009 / points - 31984)
- LOD3 (triangles - 11904 / points - 9623)
- LOD4 (triangles - 5041 / points - 4347)
- LOD5 (triangles - 1703 / points - 1439)
Low-poly 3D model Airport Terminal with LODs
- Textures for PBR shader (Albedo, Specular, Gloss, AmbietOcclusion, NormalMap, Emissive, Opasity) they may be used with Unity3D, Unreal Engine. size 4096x4096
- Contains 6 LODs
- Linked/Rigged (pivots apart) and ready for animation
- All pictures (previews) REALTIME rendering
- About textures see screenshots (pictures previews)
- Textures:
- LFPG_Airbridge_Albedo.png - 4096x4096
- LFPG_Airbridge_AmbientOcclusion.png - 4096x4096
- LFPG_Airbridge_NormalMap.png - 4096x4096
- LFPG_Airbridge_Gloss.png - 4096x4096
- LFPG_Airbridge_Specular.png - 4096x4096
- LFPG_Airbridge_Opasity.png - 4096x4096
- LFPG_Airbridge_Emission.png - 4096x4096 (Night)
- LFPG_Satellite4_Albedo.png - 4096x4096
- LFPG_Satellite4_AmbientOcclusion.png - 4096x4096
- LFPG_Satellite4_NormalMap.png - 4096x4096
- LFPG_Satellite4_Gloss.png - 4096x4096
- LFPG_Satellite4_Specular.png - 4096x4096
- LFPG_Satellite4_Emission.png - 4096x4096 (Night)
- LFPG_Satellite4_fence_Albedo.png - 4096x4096
- LFPG_Satellite4_fence_AmbientOcclusion.png - 4096x4096
- LFPG_Satellite4_fence_NormalMap.png - 4096x4096
- LFPG_Satellite4_fence_Gloss.png - 4096x4096
- LFPG_Satellite4_fence_Specular.png - 4096x4096
- LFPG_Satellite4_fence_Opasity.png - 4096x4096 (Night)
If you have questions about my models or need any kind of help, feel free to contact me and ill do my best to help you.













































